The 25 most used terms in online training Profile photo of Leticia

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The 25 most used terms in online training Profile photo of Leticia

Are you lost in the tangle of technical and Anglo-Saxon terms that surround you? The world of e-learning is full of anglicisms, which in many cases make it difficult to understand some words. That is why we bring you the following glossary, which will help you understand the terms of common use in online training. Let’s see it! Glossary of terms most used in online training 1. WBT (Web Based Training) It is the minimum unit of online knowledge that can be made available to the student. 2. LMS (Learning Management System) It is the online training platform, whose main function is to facilitate the delivery of courses to students and collect their degree of progress iceland mobile number example and evaluation, qualification and certification. 3. SCORM / API They are two different languages ​​that allow communication between the online course and the platform. This communication is necessary for the course to “transmit” to the platform what the student is doing, and thus be able to monitor it. 4. MOOC (Massive Online Open Courses) They are open online courses offered by universities and companies in order to disseminate specific content. Access to the content is free, although with a cost associated with the certification. 5. Virtual classroom It is an online tool that allows you to teach classes over the internet.


The students and the teacher are located in different places. They can have live audio and video connection, chat, presentation of documents, the possibility of sharing screen, posing small surveys and carrying out group work. Some offer the recording of the session and the follow-up of the students. 6. Synchronous / asynchronous Synchronous implies that it occurs at the same time (for example, a videoconference); asynchronous indicates that the message is received after a certain time (for example, an email). 7. Online tutor It is the new role of the teacher. Its mission is to guide the student and facilitate their learning, through online tutorials (virtual classroom sessions), answering their questions, proposing activities and exercises, qualifying and correcting … It does not provide training, but facilitates the student’s work to assimilate knowledge. 8. Administrator It is the person who manages the online platform. Its main tasks are registering and removing students, tutors and courses, SCORM tests, creating training plans, assigning users to courses, extracting reports and solving incidents. 9. Instructional designer It is the person who creates the script of the course from the content of the expert. The script consists not only of this adapted content and its structure, but also of its presentation proposal on the screen. 10. Storyboard It has its origin in advertising and is a graphic sample of each screen of the course. Each graphic box shows how the contents will be visually presented on each screen of the course. 11. Template / template It is the screen format.

A course can be made up of different templates, such as one with a video viewer, another with a still image and text, another with an image gallery … 12. Responsive It implies that the content can be viewed from different devices (pc, mobile, tablet) without being distorted. 13. Author tool It allows the conversion of the instructional script into an online course by combining graphic design, content layout and SCORM programming. 14. Multimedia Interactive content with digitized information in different formats, such as video, audio, image, infographics , animations, text … 15. Flipped classroom or inverted class Students learn content online at home and spend class time working as a team and answering questions with the teacher. 16. Blended learning Blended learning that allows combining online training and face-to-face training. 17. U-learning / ubiquitous learning: ubiquitous learning New technologies allow access to knowledge in real time where it is needed, using tools such as virtual reality glasses, mobile phones, etc. 18. Mobile learning Training via mobile phone, based on audio and video, with short texts, to adapt to the screen of the device. 19. Compliance Compulsory training, either by company criteria or by legal requirement. 20. Taiwan Database Application of game techniques to learning, in order to achieve greater interest and commitment from the student. 21. Virtual / Augmented Reality Virtual immersive environment that completely or partially replaces the real environment. 22. Usability Adaptation to the needs and forms of use of people. 23. Online qualification / certification Online assessment that allows to determine whether or not the course has been passed to obtain the digital certificate. 24. Tracking / KPIs Statistical results of monitoring of students and tutors individually or in groups, by periods of time or geographical areas, aimed at improving training. 25. Collaborative learning environments They are online environments that allow students to interact with each other and provide documentation and files, in order to share knowledge. They are usually guided by a tutor who guides the learning group towards a specific objective. How we can help you in Baética At Baética we develop your custom content through a process of research, analysis, design and implementation of solutions inspired by the design thinking methodology . We adapt to the technical requirements of your company, so that you always have optimal access and record of the use of training content, regardless of the type, model or version of the device or technology used to access them. If you need online training for your company, visit the Baética elearning area .

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